Video games are a new and emergent medium compared to cinema, music, or literature. With their popularity, capacity, and commercial potential having increased exponentially over the past decades, many industry regulations have yet to be installed or streamlined. Game designers lack guidelines targeting the process of taking inspiration from other games, as well as protecting their own intellectual property, which may be one reason for the frequent use of the terms “clones” or “copies” when referring to similar games. This paper will investigate how the music industry has streamlined the act of taking inspiration from existing works and reusing materials through the practice of sampling to examine if and how a similar system could benefit or constrain video game designers and the game industry.