I am your teddy is a platformer with a narrative background. Teddy has been lost by a child in the forest and is trying to find his way back by following the trail of ribbons (at the end of each level). The game was made in collaboration with two animators and two game design students for a BA Games Design 2nd Year course. I was responsible for level design, UI design and implementation, animation programming and constructing a narrative frame. Coding tasks, as well as designing state machines and mechanics were done in collaboration with the second game designer on the team.