Luisa Mai MärklLuisa Mai Märkl

Game Designer (MA)
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Luisa Mai Märkl

Game Designer


I am your Teddy

I am your Teddy

Pitch: A narrative platformer about a lost teddy bear trying to return to its owner.

Engine: Unity, C#

Other Software: Asana (production)

My Roles: Producer, level designer, mechanics & systems designer, programmer

Team: Game designer Louis Schots, Animator Felix Cheng

Timespan: late 2020 - early 2021 (4 months)

Brief: This game was developed as part of my BA Games Design course.

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Concept & Development: Teddy has been lost by a child in the forest and is trying to find his way back by following the trail of ribbons (at the end of each level). Teddy has a climbing mechanic for vertical traversal and a swinging mechanic for horizontal traversal. The development was heavily focused on state machines and the interconnectivity of mechanics.

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