Shush is a game developed by a team of four in late 2020 to early 2021. I was responsible for organization and team coordination, level design, UI design, and for the coding of mechanics that were not related to the player's mechanics.
The game centralizes around the librarian profession in accordance with the brief it was made in response to and is a humorous take on old-fashioned arcade shooters. The player controls a neurotic librarian who shushes students by throwing books at them to keep the noise levels in the library to a minimum.
I began designing the library by mapping out the tiling in photoshop, later using a tile map in Unity to place the assets correctly and proportionally. I created a dynamic and varied space that would make navigation interesting throughout the whole game and let players choose optimal paths.