Pitch: A narrative puzzle game in which players need to establish Anna's innocence in an identity switch scheme.
Engine: Unity, C#
Other Software: Photoshop CC (2D art & assets, UI), Asana (production)
My Roles: Producer, UI designer, level designer, mechanics & systems designer, programmer for non-player mechanics
Team: Game designer Louis-Sasha Tailleux, Louis Schots, Charlie
Timespan: This game was developed in late 2020 to early 2021 (≈3 months) by a team of four designers as part of BA Games Design course.
Timespan: late 2020 to early 2021 (≈3 months)
Brief: This game was developed as part of my BA Games Design course.
Concept & Development: The game centralizes around the librarian profession in accordance with the brief it was made in response to and is a humorous take on old-fashioned arcade shooters. The player controls a neurotic librarian who shushes students by throwing books at them to keep the noise levels in the library to a minimum.
I began designing the library by mapping out the tiling in photoshop, later using a tile map in Unity to place the assets correctly and proportionally. I created a dynamic and varied space that would make navigation interesting throughout the whole game and let players choose optimal paths.