Pitch: An endless runner-style game in which players must switch off the lights!
Engine: Unity, C#
Other Software: Photoshop CC (2D art & assets), Asana (production)
My Roles: All (solo developer)
Timespan: (≈4 months)
Brief: This game was developed as part of my BA Games Design course.
Concept & Development: Lights Off was made in 2021 in response to a brief asking for an endless runner game with a clear losing condition, but no winning condition.
I decided to make a game with a micro narrative, in which players control a ghost hotel innkeeper who tries to save his hotel from bankruptcy by switching light bulbs off to save money. If he is successful, the hotel expands, making the task of staying below budget more challenging.
Players gain helpful items such as LED bulbs and Timer bulbs which they can strategically place to make their pathways easier. If the monthly budget is exceeded, the game ends.
The project was made using the Agile method, so in weekly sprints, by myself. I used an Asana board to keep track of my weekly progress, plan ahead, and work efficiently