Pitch: 3D models of a realistic and an apocalyptic London bus stop & surroundings.
Engine: Unity, C#
Other Software: Maya (3D modeling, UV mapping), Photoshop CC (creating textures, 2D graphics), Unity (texturing, lighting)
My Roles: All (solo developer)
Timespan: early - mid 2021 (≈4 months)
Brief: This game was developed as part of my BA Games Design course.
Concept & Development: Two versions of this bus stop were created: The first depicts a normal stop in front of a building in Moorgate. Textures were created to look as close to the original pictures as possible.
The second version represents the same bus stop after a natural catastrophe. The setting is now a deserted, scorched landscape, where the sun has bleached signs and the force of the wind has demolished the rusted structure. The destruction was made to look consequential: the wind created dunes, which exerted pressure on the glass surfaces and metal frames, causing them to shatter and bend. This, in turn, destabilized the roof, which tilted and thus broke the right side of the bus s top, etc...