Pitch: A short puzzle game in which players must use quick reflexes to move their pawn through the level in “net-like” patterns.
Engine: Unity, C#
Other Software: n/a
My Roles: All (solo developer)
Timespan: late 2021 (≈1 week)
Brief: This game was developed in response to a game jam brief as part of my BA Games Design course.
Concept & Development: The brief focused on teaching, testing, and challenging players, slowly introducing mechanics which they are led to master.
The prototype contains three small levels: The first uses textmeshes to prompt the player to input Space to shoot, and then arrows to let players know they can move along the net by pressing an arrow button. The goal is marked by an object that stands out in terms of color, indicating that players must interact with it.
The second level tests whether players have understood the main mechanic by introducing a moving obstacle and a slightly more intricate level shape.
The third and last level challenges players by giving them multiple moving projectiles which they can interact with in order to reach the level’s goal.