Pitch: A platformer in which players change platform colliders and resolve "glitches" to clear levels.
Engine: Unity, C#
Other Software: Photoshop CC (2D art & assets, sprite sheets)
My Roles: All (solo developer)
Timespan: December 2021 - June 2022 (≈6 months)
Brief: This game was developed as part of my final BA Game Design degree submission.
Nomination: This game was nominated for the UK Games Education Awards 2022 in the category The Creative Assembly Best Student Game 2022.
https://tiga.org/news/the-bees-knees-tiga-reveals-shortlist-for-uk-games-education-awards-2022
Concept & Development: The game features a subtle meta - narrative in which a rookie game designer abandoned their project during development, leaving the player to navigate and glitch themselves through the unfinished skeleton - levels.
Because Draft 15 uses a lot of different kinds of collisions and was very reliant on physics, I spent a lot of time refining the player's state machine, both on paper and in code (see pictures).