This game was made in response to a game jam brief asking for a Twine game in 2022 as part of the MA Games Design course.
The story I wrote centers around the concept of generational conflicts. Using a poem – an older medium of text – inside a game supports this tension. The poem I chose, Sailing to Byzantium by W.B. Yeats and Yeats’ persona are used and reframed to create a dialogue between an old man and a young university student, both of whom struggle to relate to one another in a drastically changed world.
The game has 3 different endings based on player dialogue choices: A “cannon path” and an “aggressive path” that both see an alignment of perspectives through resolving conflict, and a “passive path” that leads to continued misunderstandings and distancing of the two protagonists.