Pitch: A branching twine narrative about generational conflicts and miscommunication.
Engine: Twine
Other Software: n/a
My Roles: All (solo developer)
Timespan: December 2022 (≈1 week)
Brief: This game was developed for a game jam as part of my MA Games Design course.
Concept & Development: The story I wrote centers around the concept of generational conflicts. Using a poem – an older medium of text – inside a game supports this tension. The poem I chose, Sailing to Byzantium by W.B. Yeats and Yeats’ persona are used and reframed to create a dialogue between an old man and a young university student, both of whom struggle to relate to one another in a drastically changed world.
The game has 3 different endings based on player dialogue choices: A “cannon path” and an “aggressive path” that both see an alignment of perspectives through resolving conflict, and a “passive path” that leads to continued misunderstandings and distancing of the two protagonists.