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Luisa Mai Märkl

Game Designer


No country for

No country for

Pitch: A branching twine narrative about generational conflicts and miscommunication.

Engine: Twine

Other Software: n/a

My Roles: All (solo developer)

Timespan: December 2022 (1 week)

Brief: This game was developed for a game jam as part of my MA Games Design course.

Concept & Development: The story I wrote centers around the concept of generational conflicts. Using a poem – an older medium of text – inside a game supports this tension. The poem I chose, Sailing to Byzantium by W.B. Yeats and Yeats’ persona are used and reframed to create a dialogue between an old man and a young university student, both of whom struggle to relate to one another in a drastically changed world.

The game has 3 different endings based on player dialogue choices: A “cannon path” and an “aggressive path” that both see an alignment of perspectives through resolving conflict, and a “passive path” that leads to continued misunderstandings and distancing of the two protagonists.

Game Post Image
Game Post Image