Pitch: A VR narrative and combat game inspired by Japanese and Chinese ghost stories.
Engine: Unity, C#
Other Software: Asana (production), GitHub (version control)
My roles: Producer, level designer, programming, systems designer, assistant narrative designer
Team: Game designer Mo Wang, VR designers Sowilo Xiong and Kiana Liang, VFX desginer Shiqi (Will) Ma, sound design by Yilun Song
Timespan: January - March 2023 (≈3 months)
Brief: This game was developed as part of my MA Games Design course.
Concept & Development: The main challenge during the development of this game was the tutorialization of VR hand tracking mechanics, as well as their integration and contextualization into the narrative of the game.
We used a 4- act structure and tutorial UI to help players navigate the space and mechanics step-by-step.
Through usage of VR hand-tracking in combination with quad shaders I was able to experiment with brand new, edge cutting technology and gain a deeper understanding of VR games as a whole.
Through my role as producer, I was also able to acquaint myself with various systems to organize and coordinate the team. Tools included Asana for task distribution and scheduling, the development of comprehensive and easily implementable playtesting records, and detailed to - do lists with clear prioritization for the team.