Pitch: A narrative game about the destructive processes behind perfectionism, displayed via the art of candy making.
Engine: Unity, C#
Other Software: Photoshop CC (2D art & assets)
My roles: All (solo developer)
Timespan: April - June 2023 (≈3 months)
Brief: This game was developed as part of my MA Games Design course.
Concept & Development: As players are walked through the day of an Amezaiku (Japanese candy making) artist’s stall at a fair, they are forced into an unbeatable, cyclical compulsion that evolves from the strong desire to perfect an art form. Loss of passion and the abandonment of mental and physical health are central to the thematic exploration.
Development was largely focused on the tutorialization of the atypical keyboard controls through visual cues and feedback.