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Luisa Mai Märkl

Game Designer


My GamesMy Games

AnnaBelle

Pitch: A narrative puzzle game in which players need to establish Anna's innocence in an identity switch scheme.

Engine: Unity, C#

Other Software: Ink (Inkle)(dialogue system), Unity (3D modeling), Photoshop CC (2D art & assets), Gencraft (AI photographs)

My Roles: All (solo developer)

Timespan: July - November 2023 (5 months)

Brief: This game was developed as part of my final Game Design Masters degree submission.

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Sugar Burn

Pitch: A narrative game about the destructive processes behind perfectionism, displayed via the art of candy making.

Engine: Unity, C#

Other Software: Photoshop CC (2D art & assets)

My roles: All (solo developer)

Timespan: April - June 2023 (3 months)

Brief: This game was developed as part of my MA Games Design course.

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The Exorcist

Pitch: A VR narrative and combat game inspired by Japanese and Chinese ghost stories.

Engine: Unity, C#

Other Software: Asana (production), GitHub (version control)

My roles: Producer, level designer, programming, systems designer, assistant narrative designer

Team: Game designer Mo Wang, VR designers Sowilo Xiong and Kiana Liang, VFX desginer Shiqi (Will) Ma, sound design by Yilun Song

Timespan: January - March 2023 (3 months)

Brief: This game was developed as part of my MA Games Design course.

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No country for

Pitch: A branching twine narrative about generational conflicts and miscommunication.

Engine: Twine

Other Software: n/a

My Roles: All (solo developer)

Timespan: December 2022 (1 week)

Brief: This game was developed for a game jam as part of my MA Games Design course.

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Draft 15

Pitch: A platformer in which players change platform colliders and resolve "glitches" to clear levels.

Engine: Unity, C#

Other Software: Photoshop CC (2D art & assets, sprite sheets)

My Roles: All (solo developer)

Timespan: December 2021 - June 2022 (6 months)

Brief: This game was developed as part of my final BA Game Design degree submission.

Nomination: This game was nominated for the UK Games Education Awards 2022 in the category The Creative Assembly Best Student Game 2022.

https://tiga.org/news/the-bees-knees-tiga-reveals-shortlist-for-uk-games-education-awards-2022

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Netted

Pitch: A short puzzle game in which players must use quick reflexes to move their pawn through the level in “net-like” patterns.

Engine: Unity, C#

Other Software: n/a

My Roles: All (solo developer)

Timespan: late 2021 (1 week)

Brief: This game was developed in response to a game jam brief as part of my BA Games Design course.

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London Bus stop model

Pitch: 3D models of a realistic and an apocalyptic London bus stop & surroundings.

Engine: Unity, C#

Other Software: Maya (3D modeling, UV mapping), Photoshop CC (creating textures, 2D graphics), Unity (texturing, lighting)

My Roles: All (solo developer)

Timespan: early - mid 2021 (4 months)

Brief: This game was developed as part of my BA Games Design course.

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Lights Off

Pitch: An endless runner-style game in which players must switch off the lights!

Engine: Unity, C#

Other Software: Photoshop CC (2D art & assets), Asana (production)

My Roles: All (solo developer)

Timespan: (4 months)

Brief: This game was developed as part of my BA Games Design course.

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Shush

Pitch: A narrative puzzle game in which players need to establish Anna's innocence in an identity switch scheme.

Engine: Unity, C#

Other Software: Photoshop CC (2D art & assets, UI), Asana (production)

My Roles: Producer, UI designer, level designer, mechanics & systems designer, programmer for non-player mechanics

Team: Game designer Louis-Sasha Tailleux, Louis Schots, Charlie

Timespan: This game was developed in late 2020 to early 2021 (3 months) by a team of four designers as part of BA Games Design course.

Timespan: late 2020 to early 2021 (3 months)

Brief: This game was developed as part of my BA Games Design course.

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I am your Teddy

Pitch: A narrative platformer about a lost teddy bear trying to return to its owner.

Engine: Unity, C#

Other Software: Asana (production)

My Roles: Producer, level designer, mechanics & systems designer, programmer

Team: Game designer Louis Schots, Animator Felix Cheng

Timespan: late 2020 - early 2021 (4 months)

Brief: This game was developed as part of my BA Games Design course.

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